You can add the enchantment to Sylvan Caryatid to give it Hexproof so the combo cannot be interrupted with removal. Put blood lust on the ball lightning. Gilded Goose - (G) (SF) (txt)Merchant of the Vale - (G) (SF) (txt)Thrill of Possibility - (G) (SF) (txt)Cathartic Reunion - (G) (SF) (txt)Storm Herald - (G) (SF) (txt)Stony Strength - (G) (SF) (txt)Claim the Firstborn - (G) (SF) (txt)Arboreal Grazer - (G) (SF) (txt)Uro - (G) (SF) (txt)[[cardname]] or [[cardname|SET]] to call. In fact, counterspells aren't as common now with Teferi, Time Raveler around. 20 damage. C may only be paid with colorless mana. I think this combo would work better in a deck that wants stuff in the graveyard for other reasons, like Kroxa, so its not so one-dimensional. Gameplan is to discard Colossification and extra combo pieces to draw and play Storm Herald + Fling for a 5-mana 23-damage OTK (+20 for each extra copy of Colossification in the graveyard). use show and tell to put leviathan into play, enchant it w/ false demise. The idea is having backup creatures to stick Colossification onto, and mana efficiency (ETB rather than activated ability) to race for a turn 5 combo. I'm sorry to be a negative Nancy, but this feels really weak to Uro ramp strategies, because they'll quickly go above 23 HP with Uro and Krasis, meaning you'll need to combo them twice (or use a few shocks) [EDIT: I suppose if you have multiple milled Colossifications you only need 1 Herald/1 Fling]. Because Fling is an instant with sacrifice as part of its cost, your opponent can't even interrupt the combo with removal, only counter it. Thanks for the suggestions. Seems rather ambitious though... not only do you need all those cards and untapped coloured mana so early (T1 goose alone is <50% and another combo piece), it falls apart to your opponent removing the goose, playing a single flying/reach creature or gaining 1 HP. Hit opponent for ten damage, then fling it for ten more. 20x [ [Mountain]] Gameplan is to discard Colossification and extra combo pieces to draw and play Storm Herald + Fling for a 5-mana 23-damage OTK (+20 for each extra copy of Colossification in the graveyard). Oh well, hopefully they wait for it to attach before killing it for 'maximum value', or they only have instant enchantment removal. Search for the perfect addition to your deck. This deck brings a smile to my face even if I don’t win every game. play mana flare next shivan dragon then furnce next turn pump up shivan,attack and fling. It also has haste which is good for the combo. 4x [[Shock]]4x [[Cathartic Reunion]]4x [[Fling]]4x [[Rix Maadi Reveler]]4x [[Thrill of Possibility]]4x [[Bonecrusher Giant]]4x [[Storm Herald]]4x [[Keldon Raider]]4x [[Colossification]]4x [[Dwarven Mine]]20x [[Mountain]]. Fit of Rage the Hellion to get a 11/1 First strike If they block, it becomes a 15/1 First Strike Trample. Wow, turn 3. Twenty damage, one turn. Because Fling is an instant with sacrifice as part of its cost, your opponent can't even interrupt the combo with removal, only counter it. comes back into play, use bosium strip to fling it again. What do you guys think of this Colossification combo brew for Ikoria Standard? Lol at all the naysayers... this deck has a stupidly high win rate. 1 may be paid with white, blue, black, red, green, or clolorless mana. I think [[Glint-Horn Buccaneer]] would be good for the deck, it provides a clock for all your digging and can dig itself in a pinch. Point taken. your opponent can't even interrupt the combo with removal, only counter it. Alternatively, use Rix Maadi Revelers and Keldon Raiders for a more creature oriented build? Throw in Tibalt, Rakish Instigator if its really that big a deal. I think the Raiders and Revelers aren't the best discard outlets for what you're going for. Runaway Steam-Kin is a great idea for speeding things up, although it is a massive removal target. B may only be paid with black mana. Glint-Horn Buccaneer - (G) (SF) (txt)[[cardname]] or [[cardname|SET]] to call. The subreddit for anything concerning the Magic the Gathering: Arena! Once the aura is loaded into the graveyard, cast Storm Herald on a turn where you have access to 5 mana and a Fling in your hand. So, replace the Scorching Dragonfires with Bonecrusher Giants and 4 Mountains with Dwarven Mines? Whoa, feels like years since I posted this. The combo also gets absolutely destroyed by Aether Gust (in addition to counterspells) and has no other win-cons. Now, [[Swiftblade Vindicator]] on the other hand... 42 trample damage on T4! comes back into play, use bosium strip to fling it again. ..or just put 1 Collosification in Temur Clover SB. 20 damage. R may only be paid with red mana. New comments cannot be posted and votes cannot be cast. Press question mark to learn the rest of the keyboard shortcuts. U may only be paid with blue mana. Attack when the ball comes in play for 6, then Fling it for 6 more, 12 damge in one turn, Whenever the Panther is unblocked use the Might and Fling it, cast symbiotic wurm, fling it for 7 damage, and cast sproling symbiosis to get 14 saproling tokens. first cast wall of wood, then give it glyph of destruction then fling it....ouch! Magic The Gathering Combo put out sneak attack, then use it to put out thorn elemental for 7 damage, and then fling the elemental for 7 more use show and tell to put leviathan into play, enchant it w/ false demise. You should at least have Bone Crusher Giant, and adding Dwarven Mine is basically free. Fling it. I'm not trying to break the meta, haha, just enjoy messing around with bad combos every now and then. Gatherer is the Magic Card Database. Similar thing with lifegain, its a small portion of the meta. Glint-Horn Buccaneer would be a nice alternate win condition (although haste doesn't affect the combo, it gets tapped by Colossification and needs to be flung instead). Browse through cards from Magic's entire history. See cards from the most recent sets and discover what players just like you are saying about them. Replace Shock with Merchant of the Vale and Keldon Raider with Storm’s Wrath. Shock - (G) (SF) (txt)Cathartic Reunion - (G) (SF) (txt)Fling - (G) (SF) (txt)Scorching Dragonfire - (G) (SF) (txt)Thrill of Possibility - (G) (SF) (txt)Flame Sweep - (G) (SF) (txt)Storm Herald - (G) (SF) (txt)Storm's Wrath - (G) (SF) (txt)Colossification - (G) (SF) (txt)Mountain - (G) (SF) (txt)[[cardname]] or [[cardname|SET]] to call. destroy creature with fing and deal damage too your opponent, put out sneak attack, then use it to put out thorn elemental for 7 damage, and then fling the elemental for 7 more. To be fair, every combo gets destroyed by counterspells, doesn't invalidate them. Press J to jump to the feed. There's another way around this combo that I noticed on another sub; T1 [[Gilded Goose]] T2 Discard Colossification with [[Merchant of the Vale]], [[Thrill of Possibility]] or [[Cathartic Reunion]] (do NOT use the goose mana) T3 Use [[Storm Herald]] to bring back Colossification targeting the goose - before the tap float R or G - use [[Stony Strength]] or [[Claim the Firstborn]] to untap the goose and swing to win on T3, Being in Gruul alone gives this strategy some real legs, and only a few cards ([[Arboreal Grazer]], [[Uro]] etc) can stop it. Your opponent can also just remove Storm Herald before Colossification goes on it, no? Oh, and I didn't realise that your opponent gets priority before Colossification goes on Storm Herald... thought they entered the battlefield at the same time. G may only be paid with green mana. fling it at ur opponent. They can just kill Storm Herald before Collosification is put on, because this deck has no other creatures.
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